Celestial Vengeance
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Originated in “Story Telling” class. Came to life in “Gaming Concepts” at Miami AD School.
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TWITCH
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Concept, Writing, Art Direction, Strategy and Design by Christian Ramos
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Develop a game concept campaign for a brand that champions creativity. The campaign should center around an original game concept.
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"Celestial Vengeance" places queer characters at the heart of its story, offering a bold, inclusive adventure that resonates with players seeking representation and new narratives in gaming.
This campaign is best experienced in layers. Start with the idea and execution, stay for the world building. The full story awaits… if you’re curious.
“Celestial Vengeance” game concept board
Scroll down to read a condensed version of the story “Celestial Vengeance” and the gameplay that brings it to life
OOH Experience
Prophecy Portal
Step into the world of Celestial Vengeance with an interactive booth that assigns players a fate based on astrology, lore events, or moral choices - connecting them to characters like Eradisis, Proteus, or Vesperia.
Participants receive a unique prophecy, unlock Twitch content and in-game rewards, and can scan a QR code for trailers and deeper game access. Optional astrology features, like personal or compatibility readings, keep the experience fun and accessible - even for those new to the game.
“The Prophecy Portal” will appear in major cities at key gaming events, queer festivals, and high traffic cultural hubs.
Primary Character - Eradisis - Villain
Primary Character - Proteus - Hero
Scroll down to meet the fierce outcasts of “Celestial Vengeance” - Vesperia, Zetus, and to dive into the dreamy cosmic world of “Lunaris”